Design

Empowering the next generation of African leaders

Thousands of students from African countries pursue their education each year through the support of The MasterCard Foundation Scholars Program. Becoming a MasterCard Foundation Scholar can be a life-changing moment that opens up opportunities to study at top universities in Africa and around the world. Madit grew up in a farming community in South Sudan during a time of civil war. As a MasterCard Foundation Scholar, he is now studying business, economics, and public policy so that he can set up a college preparatory program in his home country after graduation. Stories like Madit’s are what make The MasterCard Foundation Scholars Program such a powerful and transformative program for the next generation of African leaders.

MasterCard Foundation Scholars are driven academically and dedicated to their education, but the experience of adapting to life at university can be daunting without a support system. The need for support continues after graduation as well. Many Scholars return home to lead change within their communities, but require connections to resources, collaboration with others and continued education to accomplish their goals.

Together with Arizona State University and The MasterCard Foundation, we set out to design a community that would support Scholars throughout their education and set them up for success long after graduation. The result was Baobab, a social learning platform that elevates scholarship into a source of lifelong learning and empowers the next generation of African leaders to create social change.


Named after “Africa’s Tree,” Baobab is a social learning platform where Scholars gather to share knowledge, exchange ideas and learn from each other. It fosters connection and collaboration within the Scholar community, provides a curated learning environment, and maximizes mentorship opportunities.

Throughout every step of the design process, Scholars provided direct input into what they were looking for and needed from Baobab, and we used their experiences studying at university and returning home to inform our design process. MasterCard Foundation Scholars expressed that the Baobab experience would need to prioritize conversation around real issues, make opportunities and mentors more accessible, and provide resources for continued learning. As a result, Baobab is built on principles of inclusivity, community, and connection. All of these design principles keep Scholars at the front and center of Baobab and give the platform purpose beyond the typical social network.

“Our cross-sector collaboration with Artefact and The MasterCard Foundation pushed the limits of a first-of-its-kind social learning platform. Together, we draw upon the strengths and expertise of a foundation, university, and design firm to create a global force for change.”

“Before Baobab, I was worried what would happen to me after the scholarship. Would I be able to continue my education? How will I stay connected to all the people I met during my scholarship? Now all that worry is gone. Students are sharing so many great opportunities with each other that I never knew were available, and we can stay connected with each other on Baobab.”

“My level of confidence and curiosity now has greatly improved. This semester I have answered and asked more questions just because I feel confident in airing my views. And Baobab had contributed to that!”

What we delivered

+ Generative research

+ Foresight

+ Concept envisioning

+ Strategic assessment

+ Experience design

+ Evaluative research

Learn more about our expertise

    Technology


After years of false starts, the technology is finally sophisticated enough to deliver on its promise to help us forget where we are and allow us to experience things we never thought possible. But as the first generation of virtual reality devices from different manufacturers starts hitting the market, what are the implications for enjoyment, productivity, social interactions, man-machine-interfaces, and health? How will opportunities within these areas help create a preferable future for both VR brands and their customers?

From rehabilitation to virtual robotic surgery, from field trips to Machu Picchu to empathy-building experiences, from enjoying Henry the hedgehog to creating your own magic with Tilt Brush – healthcare, education and media and entertainment are emerging as the areas where VR can have a clear positive impact. But how much more fun would a school trip to Mars be if the kids could see their classmates and interact with them while they are there? Having just created an amazing Tilt Brush artwork, wouldn’t it be great for a kid to be able to make eye contact with her dad to see how he approves? As VR helps us to develop empathy for people afar, will it at the same time numb us in understanding and sharing the feelings of the person next to us?

“Artefact presents two VR headsets that could feasibly exist by 2020– and the medium never looked so promising.”

With Shadow, the computer and battery are built into the hood and shoulder cloak, untethering the user from cables (and reality). Immersion extends beyond sight – it incorporates the sense of sight, hearing, and touch. Sensors in the arms, hands and body bring the experience to a new level of ultra-immersion. For the hardcore gamer, inclusion is meaningful primarily in the context of a shared gaming experience. Eye tracking enables Shadow to detect the user’s emotions, which can be reflected through a virtual avatar or using displays within the mask that mimic the user’s eyes.

It allows the user to stay connected not only to the virtual reality but to her environment and the people around her. A front facing camera allows the user to “see” what is going on around her, while a shareable mode gives them a chance to show others the content they are experiencing. Light connects wirelessly to other devices, letting others share the experience on a phone or a larger screen. Sound is transmitted through adjustable bone conduction audio system that allows the transmission of ambient sound. Ease of interactions is key for this concept– from putting on the lightweight device, to switching modes – everything is designed with the social user in mind.

No technology is inherently good or bad. VR has been called the “church of our imagination” by some and “virtual insanity” by others. Whether or not it becomes more than an addictive trap that insulates us from each other is within our control. And while I doubt I will ever dispel my grandma’s fear of tuning out the real world, it is my duty as a grandson, a father and a designer to try. To dive deeper into our process and the ideas we explored, or to find which headset is right for you, check out the VR Demystified project on 10,oooft.

    Design

Half of the 78 million people who have been infected with HIV since its identification in the 1980s have died, making it one of the most merciless epidemics in history. Today, more than 1 in 200 people is infected, with two million new infections recorded each year. While medical advances have made HIV easier to manage, researchers agree that an HIV vaccine is the most likely, and perhaps the only way by which the AIDS pandemic can be stopped.

In the face of all this, the Statistical Center for HIV/AIDS Research & Prevention (SCHARP) is on a mission to help HIV and other vaccine researchers around the world collaborate through data. SCHARP partnered with Artefact and LabKey Software to help define the objective, design a solution, and build the DataSpace, a web tool to empower vaccine investigators to explore data across HIV studies, generate new hypotheses, and accelerate the path to discovery.

[SCHARP DataSpace] is giving me the freedom to play with the data. It’s filling a niche that is totally empty right now.”

HIV has many strains, mutates quickly, infects the very cells meant to fight it, and exposes very little of itself to attack. Researchers have conducted hundreds of HIV vaccine studies over the years, each setting out to explore a specific hypothesis about how it works or how we might fight it. Hidden within and across these studies are other important insights that were not part of the analysis plan. They remain undiscovered because the data can be incomplete, inaccessible, and difficult to stitch together. Researchers have to wait years before they can access their colleagues’ results in published research papers. More importantly, the actual data that produced the papers is often unavailable, relegated to a huge data graveyard where potential clues to vaccine stay buried.

In light of this, the Global HIV Vaccine Enterprise, the group of top HIV experts and funders, called for “a dramatic shift in the culture and practice of sharing research data.” Their top priority? Creating “databases for sharing trial data globally and an insistence on pursuing diverse hypotheses.”

The DataSpace brings researchers information that is easy to access, filter, explore, interpret, and export for further analysis. By using DataSpace, they can identify gaps in current research, review and learn about past work that can help them secure grants, and test new ideas to see if they are worth further exploration.

A new way
of thinking

The purpose of the DataSpace is to make data more open and broadly available, changing the way researchers think about and share it. In order to design a solution that researchers would embrace, we needed understand how they work. We went through several key immersive steps to understand the science of HIV vaccine research and the culture of the community.

Our most critical design choice came down to figuring out how to organize the data in the system. Previously, researchers needed to know their specific question ahead of time to align the data and make a valid combination (if they had access to the data at all). But after talking with researchers we flipped the model on its head: what if we pre-combined all the data? Doing so takes a lot of upfront work but enables users to pose any number of questions that lead them to exploring new directions. The DataSpace gives researchers the opportunity to uncover connections they had not anticipated.

For the DataSpace to be truly useful, we had to design analysis tools that provide value across a large range of experiments and data sources. Unlike specialty tools targeting results from only one test, we developed a core set of visualizations that show data from any test. For instance, the plot visualization lets users take one to three variables from different sources and find patterns in post-vaccine immune response across tests, studies, vaccine types, and more. Unlike generic visualization platforms, the DataSpace is easy to jump into, has many unique visual analytics features made just for vaccine science, and empowers users to see and interact with data based on multiple relevant criteria.

What we delivered

+ Generative research

+ Foresight

+ Concept envisioning

+ Experience design

Learn more about our expertise

    Strategy

The Microsoft Emerging Markets team tapped Artefact to investigate how to extend the value of feature phones by understanding the needs and desires of low-income South Africans and mapping them to scenarios and opportunity areas that could narrow their technology gap.

Understanding through immersion

While South Africa’s population is quite young, their unique needs as consumers are often overlooked. Our goal was to research the daily behaviors, motivations and group dynamics of South Africa’s urban youth in an effort to uncover key design opportunities. For weeks, we immersed ourselves in several teenagers’ lives. From observing everyday life in their townships to interactions with each other and their families, we developed an understanding of the role of their phones in their lives.

Using research techniques that involved uncovering group dynamics between teens and their friends, we were also able to identify genuine interactions between the teens and their phones. Through a series of design thinking exercises, we established several design principles and business recommendations for a new mobile platform experience that was unique to this market.

Prioritizing
social experiences



We discovered most of the teens used their phones for socializing: messaging friends, visiting chat rooms, listening to and discussing music, and viewing, taking and sharing photos with each other. Yet, few of the existing platforms allowed feature phones to do many of these activities easily or affordably, due to their limited memory and processing power. It became clear through research discoveries like this that the Microsoft feature phone platform needed to prioritize social behaviors, with features like low-cost messaging and chat room conversations, as well as file sharing for music and photos. To create a truly shared social experience, we also recommended that the platform support multitasking. This way, teens could listen to music while chatting with their friends, exchanging photos and just being teenagers.

Providing support through celebrity

On the verge of adulthood, the youths in our research were in a period of transition in their lives, grappling with new situations and encountering complex topics like love, sex, and identity. Many of them were not comfortable broaching these topics with their families due to the expected generation gap, but also because of a unique cultural gap that made these topics taboo. Their parents had often grown up in rural villages with traditional values and had moved to urban areas, drawn by their higher economic potential post-apartheid.

Most of the teenagers we spoke with were the first generation of their families to have grown up in an urban environment and needed help sorting through their growing pains, but couldn’t speak with their families. Instead, they sought advice in chat rooms, building relationships with celebrities and influencers. This presented a unique opportunity for Microsoft. Through celebrity sponsorships, the company could have a positive impact and raise awareness about the important issues teens deal with, such as sexual activity and violence, racial tensions, and the pressures to partake in illegal activities, while attracting and retaining teens to the Microsoft platform.

Increasing safety through design

High crime rates plague youth in the townships and mobile phone theft and muggings are, unfortunately, a common experience. As a result, teens were wary of using their phones on their daily commutes, which were often upwards of three hours long. Yet, their desire to speak with their friends and listen to music often resulted in risky behaviors of concealment, like trying to use their phones while hiding them inside a backpack. Artefact recommended that the Microsoft platform allowed for an ‘out of sight’ usage experience. Features such as listen-to-text and voice-enabled phone commands were key considerations for this experience.

Using research to set emerging market strategy

Artefact’s and Microsoft’s partnership set the foundation for defining the platform’s user experience, and also prioritized an often-overlooked segment of the mobile user population in South Africa. The human-centered design techniques we used uncovered opportunities that continue to influence the Microsoft emerging economy strategy today, developing high-function phones with limited technical storage and capabilities. There are few companies who have dedicated as many resources as Microsoft to servicing emerging markets with meaningful solutions designed for their specific social, cultural and economic contexts.

What we delivered

+ Generative research

Learn more about our expertise

    Design

The power of prevention and intervention 

PATH is an international nonprofit organization that transforms global health through innovation. PATH takes an entrepreneurial approach to developing and delivering high-impact, low-cost solutions, from lifesaving vaccines, drugs, diagnostics, and devices to collaborative programs with communities. Through its work in more than 70 countries, PATH and its partners empower people to achieve their full potential.

PATH and Artefact partnered together to investigate and explore solutions to one of the most serious yet preventable health challenges in the developing world: maternal morbidity and mortality. We set out to identify the factors that influence how and when new mothers seek care in these rural areas. Our goal was to design diagnostic product concepts that would reduce the life-threatening infections that occur during pregnancy and labor.

“One of the most successful experiences in our project on maternal and perinatal infections was the collaboration with Artefact for the primary research in-country. Their use of techniques such as storyboards for use scenarios and hypothetic product concepts provided us with richer, more complete data.”

Grounding care in a user-centered perspective

According to the World Health Organization, in 2010, 287,000 women died during pregnancy and after childbirth. The issue is most severe in remote rural areas of developing countries, where information access, cultural beliefs, and environmental conditions serve as barriers to receiving proper care. One of the main causes is untreated, yet often easily preventable: infections. During our partnership with PATH, we challenged stakeholders to rethink how pregnant women and the caregivers who influence them, could detect early signs of infections and subsequently seek treatment. Our approach was grounded in a user-centered perspective and began with ethnographic field research in Bangladesh and Uganda. We aimed to deeply understand the environments, social systems, and cultures that impact care-seeking behavior and ultimately, life-threatening infections.

Recognizing formal and informal influences on care 

At the outset, we recognized that women receive care and advice from a wide variety of places during pregnancy. Our goal was to identify these information sources and understand which are influential, which act as barriers, and which come from formal (i.e., trained) vs. informal (i.e., untrained) health care providers. One key discovery that impacted our product design criteria aligned around providing a strong sense of authority. Pregnant women’s primary points of care are family members, traditional birth attendants who are largely untrained, and formal care providers who have approximately 2 days to 1 week of training.

In addition to this, pregnant women are seldom “in-charge” of their own health-related decision-making. These insights meant it was imperative that the diagnostic device provided authoritative and unambiguous evidence to women, their care providers and family members to seek treatment (see infographic below). It is only with this type of information that those involved would be willing to reconsider deeply ingrained cultural beliefs or take on overcoming barriers, such as treacherous road conditions, to seek formal care.

Finding the opportune time for intervention

No matter how perfectly designed the diagnostic tool was, we realized that if it wasn’t disseminated in a culturally acceptable way, widespread adoption would not follow. Through immersive research, we identified several factors that keep women from giving birth in clinics or hospitals, thus increasing the risk of infection for themselves or their babies. One of these cultural factors is the fear of “the evil eye” (a curse) that might be placed on a vulnerable newborn.

Fearing this, women deliver babies in their homes, or in the homes of traditional birth attendants. The often unsanitary conditions of childbirth and the low visibility in the environment, as well as the lack of training of caregivers, mean that labor can be extremely dangerous. We had to accept this strong bias towards giving birth at home and reframe this risky infection period in a way that would allow us to introduce the diagnostic tool, yet not threaten traditional beliefs.

Understanding acceptability within cultural context

We recognized that we could have the most impact by introducing the diagnostic during labor (see infographic above) and set out to ascertain the ideal form factor of the diagnostic. Collecting a specimen such as blood or urine might be most accurate, but would it be acceptable, and therefore, practiced? To learn about acceptability, we conducted scenario-based acceptability research with pregnant women, their mothers-in-law, husbands, and other people who influenced how they sought and received care.

We discovered that women were not comfortable self-administering diagnostics that require any type of specimen collection. They also did not trust birth attendants, family, and community members to collect specimens or to interpret test results. Not only did they worry about testing accuracy, but they were apprehensive of the possibility that gossip in the close-knit community would strip them of confidentiality.

From insights to solutions

After months of discovery-design-iteration cycles, we formulated product design criteria that would serve to inform the development of the infection diagnostic. Criteria included specifics about who should deliver the diagnostic and how it should be administered, given the location of use. For example, if formal providers have the opportunity to provide care, the diagnostic should provide on-the-spot diagnosis to help patients avoid additional trips and also be bundled with the frequently used “maama kits” women are familiar with. If the diagnostic is used at home with an informal provider, the diagnostic must provide authoritative evidence to seek further treatment, be administrable by patients themselves, and not be invasive.

We also explored several design concepts that met these design criteria. One concept is a fever patch that women would wear immediately after labor. The patch can detect a continuous fever over a 25-hour period, which is a signal of infection at such a vulnerable time. As women experience intermittent fevers during labor, the seriousness of a continuous fever is commonly ignored. The fever patch is a non-invasive measure that shows when the wearer has a fever by filling with a red pattern that spreads over the patch. It gives an authoritative, yet unambiguous signal to women and their untrained caregivers that immediate help should be sought.

We also explored two kinds of kits, the first is a pregnancy care kit, assembled at the manufacturer, that includes diagnostics for all points of care: during the first antenatal care visit, the follow-up, and the post-natal care visit. The kit can be customized based on regional factors. For example, an HIV diagnostic would be included in Uganda, but not Bangladesh. The kit also could give providers guidance for how to administer diagnostics, and also, as patients could see which diagnostics they should be receiving, they could hold providers accountable to administer them.

The second kit is a diagnostic kit (pictured below) that would be assembled by a provider within a clinic. We found challenges in trying to keep current records, so the diagnostic kit helps keep patient information and test results together. The kit also incorporates the current method of test distribution and procurement that occurs in clinical settings, and can be customized based on what is in stock at the clinic.

What we delivered

+ Generative research

+ Concept envisioning

+ Strategic assessment

+ Evaluative research

Learn more about our expertise

  Design

Imagine this: You just went through the emotional and physical hell of breast cancer treatment for months – maybe even longer. You suffered through chemo and lost your hair, changed your schedule and diet, did research, struggled to cope with your emotions and other people’s too, and possibly went into debt.

Like the three million women who survived breast cancer before you, you’re all too familiar with difficult health care choices. In the face of a high risk of recurrence, over the next five years you’re willing to go through a lot to make sure that if the cancer returns, you detect it early. Recently, more women and doctors are adding MRIs to the usual mammography as part of post-treatment monitoring, but should you? Extra tests can be inconvenient, expensive, and create anguish when false detections take time and work to resolve. You may even end up treating something that never would have caused a problem for you. You’re emotionally and physically exhausted and there’s little information available to help you make this decision.

This is the challenge Group Health Research Institute (GHRI) set out to address with their SIMBA study (Surveillance Imaging Modalities for Breast Cancer Assessment). Conducted between 2013 and 2016, the study goals were to conduct the largest-ever analysis of the effectiveness of mammography and breast MRI, then use the data to empower patients to select the right imaging solution. They gathered perspectives of patients and doctors, then began the analysis with 36,000 breast cancer exams. Early in 2016 they approached Artefact to design a decision aid that could help breast cancer patients understand and discuss their monitoring options.

“Human-centered design turned the insights from our research into a tool that can help breast cancer patients feel confident and comfortable with their decisions in time of high anxiety. SIMBA is a great example of what patient research and human-centered design can do together.”

“This information has prompted me to talk to my oncologist about my breast density and if that would indicate an MRI might be warranted.”

Personalization

Patients told us that personalization made the decision aid more valuable and interesting than any other resource. The personal report is tailored to each user’s unique medical history, and powered by GHRI’s data analysis. Each woman receives her own numerical, text, and pictograph descriptions of how often cancer will be correctly and incorrectly detected or missed with each type of imaging. The report highlights factors that are personally important, as well as the option she currently favors.

Value reflection

As a woman goes through the decision aid, she is prompted with questions to capture her values. Prompts ask for her current stance, then the factors she finds most important (e.g., avoiding false detections, health risks of the procedure, cost, duration). We designed these prompts to encourage reflection on each topic and capture data that can be included in the personal report in order to guide discussions with family members and doctors.

Science-backed visualizations

We know that small design decisions – like the order in which information is presented or the type of visualization used – have the potential to unintentionally bias women toward one option over another. To reduce bias in our design, we consulted behavioral economics, cognitive psychology and human-computer interaction literature on factors known to influence decision-making and risk perception.

Accessible information

Communicating complex medical information to a wide audience can be especially challenging. Working with a plain language expert from GHRI, we carefully reviewed language we used to ensure that women would be able to easily understand the information regardless of their level of education or English proficiency. To improve readability, we organized the information by topic using a “card metaphor” and used large headers to help orient the patient in the tool.

What we delivered

+ Generative research

+ Foresight

+ Concept envisioning

+ Experience design

Learn more about our expertise

  Strategy

According to the Centers for Disease Control and Prevention, chronic conditions that can be controlled but not cured, like cancer, heart disease, and diabetes, are the leading cause of death and disability in the United States, accounting for 70% of all deaths. Treating people with chronic conditions accounts for 86% of the costs in our nation’s healthcare system.

But while the macro numbers are staggering, the real-world challenges to an individual who lives with one or multiple chronic conditions are even more impactful.

From daily management of symptoms and medications to constant worry about how new situations and environments might trigger a crisis, if you are one of the 50% of US adults who live with a chronic condition, your quality of life is constantly under threat.

So we asked ourselves – if more than 90 million healthcare and fitness devices shipped in 2015 alone, if people themselves embrace managing their wellbeing through the 165,000 health apps available today, and if patients are willing to share their data to improve health outcomes for themselves and others, shouldn’t there be a way for people with chronic conditions to see and use the experiences of others to create more positive outcomes for their health?

This is the premise of Chronicle, our concept for a cloud-based platform and smartphone app that integrates real-time environmental, device, biometric, and self-reported data from people with shared health factors. Chronicle helps people quickly gain meaningful insights and make more effective decisions regarding their chronic conditions using real-time, shared data.

“Artefact demonstrates how [big data] might be useful in immediate, day-to-day interventions.”

“If gathering data from my suffering could save someone else from suffering, then for heaven’s sake, please do it.”

Support for multiple conditions

Unlike single-focus solutions, Chronicle allows patients to explore multiple conditions at once. This is especially important as chronic conditions often lead to other complications and comorbidities.

Open integration with connected devices

As more and more consumer and medical devices come online, they generate valuable data that can help create a detailed picture of one’s health. We envision Chronicle as an open platform that integrates data from many sources and creates a multidimensional understanding of chronic conditions.

Patient engagement through familiar tools

Chronicle is designed to support the emotional needs of people with chronic conditions. We designed the experience to feel more like communicating with a friend or a guardian and less like a medical device or doctor’s visit.

  Design

These days, data is quite literally everywhere. Small business owners keep track of their sales and profit margins; the health nut may keep tabs on how many miles run or calories consumed; cities publish stats on growth voting and construction; plus so many more examples.

We are constantly logging data and filing it away, with minimal ways to see what it all means and understand how it impacts us. As more of this data is collected and made publicly available, the ability to visualize it is becoming increasingly important.

Tableau, the industry leader in visual analytics, is on a mission to help people see and understand their data. Recognizing that there is currently no good way to get a quick visual of spreadsheet data on a tablet, Tableau envisioned Vizable: a new application that turns data into beautiful, interactive visualizations that can be shared right from an iPad.

Tableau partnered with Artefact to bring that vision to life and bridge the gap between complexity and clarity. Together with Tableau, we focused on designing a user experience that helps people grow into asking deep questions that data can answer on their iPads.

Our goal was to give people engaging tools that encourage them to explore, while making sure the data remains the hero. From the moment the user opens the app, static spreadsheets become living visualizations that they can flip, move and sculpt, bringing the data to life. From the business owner and event planner, to the health fanatic or anyone with a tablet and some data, Vizable brings the power of data to your fingertips, no server or other expensive products required.

Vizable is a free application available now through the iPad app store here.

“Ultimately, Vizable wants to make deciphering data approachable, intuitive, even enjoyable.”

A new way of thinking with new interactions

Vizable’s dynamic, interactive experience puts it closer to a generative drawing tool than to a cumbersome spreadsheet. This new interaction model helps people quickly grasp not just actions, but a way of thinking. For instance, a slide-in menu makes powerful functionality like slicing filters easily available without forcing users to memorize all of the app’s gestures.

“The rise of big data has put considerable wind into the sails of visualization tools like Tableau, but it’s also put a new premium on simplicity and accessibility…Vizable [is] a free new iPad app that puts sophisticated analytics capabilities at users’ fingertips.”

Starting off on the right foot

We created several animated tutorials to give users an introduction into the subtle but powerful interactions housed in Vizable. From how to add and rearrange columns to changing fields and filtering, new users will instantly be able to see their data come to life.

Learn by doing

We worked with Tableau to introduce a filter menu in Viable to make key functions of the application available even when users have not yet learned the shortcut touch gesture to perform them. This gives users the chance to see and understand the power of the application right away, and learn more about shortcuts like swipe, pinch, and drag and drop over time.

See the full picture

Going full-screen allows users to push all the buttons, palettes, and tools out of the way, elevating Vizable’s core feature and functionality: data visualizations. Subtle UI features like this let users focus on the data, not on the interface.

What we delivered

+ Generative research

+ Concept envisioning

+ Strategic assessment

+ Experience design

Learn more about our expertise

    Strategy

“I like the idea of a lot of smaller, simple device which is connected to you. This is about your health. It should not be lost in everyday social life on a phone.”

“Designers often talk about doing good, but Artefact actually backs it up.”

Detailed reporting that delivers insights from multi-dimensional data


The Dialog patient and family caregiver apps provide an easy way to interpret logs of observable symptoms and overlay that with data about relevant events and activities, providing rich insights over time of factors that may change thresholds or trigger events.

Better insights, better treatment


The Dialog patient and family caregiver apps provide an easy way to interpret logs of observable symptoms and overlay that with data about relevant events and activities, providing rich insights over time of factors that may change thresholds or trigger events.

Early warnings


Dialog communicates to the patient or family caregivers the potential onset of a seizure so that the patient can proactively get to a safe setting or take any preventative action possible to prepare for the seizure.

Flexible wearing styles


Different wearing styles, as a patch on the body or a bracelet on the wrist, allow the patient to determine where to place the device, depending on how discreet they want to be. This flexibility takes into account the person’s emotional needs and how she manages her condition.

Support when needed the most


In cases of emergency, a bystander app provides first responders with instructions on how to help the patient.

A glimpse of a possible reality


The components that can make a concept like Dialog possible are already being developed and tested. Creating innovative experiences that help people understand and manage their conditions better will empower them to live better lives – that’s creating a preferable health outcome by design.

Juicebox portable battery with two cables connected to a cell phone and external battery.

  Technology

Safe and reliable access to electrical power, no matter where you live.

Juice Box is an open energy system concept that allows people to capture energy from multiple sources, store and transport it to where it is needed, and power devices even in the remotest locations.

Designed to be flexible, Juice Box supports multiple energy sources—from the electrical grid, to solar, car battery, or even kinetic. It is our vision for a simple device that gives people, regardless of where they live, safe and reliable access to much-needed electrical power.

We centered the design on human needs to improves one’s ability to work, learn, get access to information, create better living conditions, or begin new business opportunities.

“From set top boxes to mobile UIs, the Seattle design firm Artefact is justly proud of its tech savvy. So when guest editor Bill Gates wished for a recharge-anywhere power source, we went to Artefact for help.”

How can we bring electricity to 1.2 billion people who live without it?

More than one billion people, or 20% of the world’s population, live without electricity. Vast rural areas in Africa and Asia are without power, limiting access to education, health, safety, and social mobility. Simply put, lack of electricity means permanent poverty. While the places where people live without electricity vary widely—in natural resources and seasons, they share a technical ingenuity, an entrepreneurial spirit, and a sense of community. Our challenge was to design a solution that addresses the energy access problem for the largest number of people possible in a way that gives them the freedom to build a better future. Our timeline was four weeks.

“1.2 billion people live off the power grid. This prototype from Artefact could make a big difference for them.”