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	<title>Artefact &#124; User Experience Design Blog</title>
	<link>http://www.artefactgroup.com/blog</link>
	<description></description>
	<lastBuildDate>Wed, 10 Mar 2010 20:55:44 +0000</lastBuildDate>
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		<title>How will human emotions be affected when they are encountered with a virtual replica?</title>
		<description><![CDATA[
			
				
			
		
Reading the interactive design news I discovered W3C research, released for public view and feedback on October 29th, 2009. W3C created the first draft of the Emotion Markup Language 1.0, conceived as a “plug-in” language for use in three different areas: manual annotation of visual and audio material involving emotionality; automatic recognition of user behavior [...]]]></description>
		<link>http://www.artefactgroup.com/blog/2010/02/how-will-human-emotions-be-affected-when-they-are-encountered-with-a-virtual-replica/</link>
			</item>
	<item>
		<title>Tools for building a 3D UX</title>
		<description><![CDATA[

			
				
			
		
Finally the final part of the 3d blog. As I mentioned in the previous posts on 3d, there are very poor tools for creating great looking 3d user experiences. This article will not concern itself with the aesthetics of 3d or the usefulness, utility or desirability of 3d UI&#8217;s, for discussions on that see&#160;here.
First off [...]]]></description>
		<link>http://www.artefactgroup.com/blog/2010/02/tools-for-building-a-3d-ux/</link>
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		<title>designFAIL #1: Blue Sky vs. Buttoned Down</title>
		<description><![CDATA[#designfail&#160;#designthinking

			
				
			
		
Innovation, breakthroughs, leapfrogging, whatever you want to call it, is earned by carefully balancing the extremes. Ken Fry, design director, recently wrote an article for Fast Company about finding the best scenario to produce better&#160;innovation.
Do you think you know which scenario works best for your&#160;organization?
1. You plan to generate a lot of &#8220;blue sky&#8221; ideas [...]]]></description>
		<link>http://www.artefactgroup.com/blog/2010/02/designfail-1-blue-sky-vs-buttoned-down/</link>
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	<item>
		<title>Facilitation</title>
		<description><![CDATA[
Job requirement:&#160;Facilitation
I got worked up in a tizzy recently and had to have a drink with international sex symbol Dennis Wixon.  I told Dennis that some of our lab work (which includes protocol analysis and RITE method) can feel like administrative busy work, especially if the person doing that work is an outsider to the [...]]]></description>
		<link>http://www.artefactgroup.com/blog/2010/01/facilitation/</link>
			</item>
	<item>
		<title>Consumerism in the Wild, Wild East:  What to Know About Designing for China</title>
		<description><![CDATA[Introduction
Update: You can find the PDF version&#160;here.

			
				
			
		
This article is not a primer on how to do business in China.  The reality of doing business in China can be, well, pretty ugly.  We will not go into the corruption and other non-niceties of conducting business there in detail.  To summarize very briefly, China’s leading political ideology [...]]]></description>
		<link>http://www.artefactgroup.com/blog/2010/01/consumerism-in-the-wild-wild-east-what-to-know-about-designing-for-china/</link>
			</item>
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		<title>CES 2010 &#8211; 3dHDTV &#8211; &#8216;Desirable&#8217;, &#8216;Darn expensive&#8217; and &#8216;Dorky&#8217;</title>
		<description><![CDATA[

			
				
			
		
One of the more obvious trends at this year&#8217;s CES was 3d TV, all the display manufacturers had major installations showing off their 3d HDTV offerings.  The CE industry seems to have collectively decided that 3d is the next big thing and that consumers will go for it in the home.  The mood at CES [...]]]></description>
		<link>http://www.artefactgroup.com/blog/2010/01/ces-2010-3dhdtv-desirable-darn-expensive-and-dorky/</link>
			</item>
	<item>
		<title>Happy Holidays from the People at Artefact!</title>
		<description><![CDATA[On behalf of everyone here at Artefact, Rob and Gavin would like to sincerely thank everyone for their support over the past twelve months. This has been an incredible year for the company, and we truly appreciate the opportunities to collaborate with such an amazing group of talented people. We would like to take this [...]]]></description>
		<link>http://www.artefactgroup.com/blog/2009/12/happy-holidays-from-the-people-at-artefact/</link>
			</item>
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		<title>The Experience Imperative</title>
		<description><![CDATA[#id #idsa #core77&#160;#exp_imperative

			
				
			
		
On the last day of this year&#8217;s IDSA conference in Miami, Rob and I shared a cab to the airport with Stuart Constantine, core77 co-founder.  The three of us were recovering from an all night binge of conference party shenanigans, but we somehow mustered the strength to talk shop.  We talked about the [...]]]></description>
		<link>http://www.artefactgroup.com/blog/2009/12/the-experience-imperative/</link>
			</item>
	<item>
		<title>Designing Products for Emerging Markets: On-Demand DesignCast</title>
		<description><![CDATA[#emerging_markets #webinar #mobile&#160;#artefactgroup

			
				
			
		
If you missed the live webcast/webinar/stream by Masuma and Martijn on Designing Products for Emerging Markets, you can now download the video file for your own viewing pleasure at&#160;mydesignshop.com
Here&#8217;s the description of what you&#8217;ll&#160;receive:
Drawing from their experience designing technology experiences for these users, they dispel common misconceptions and reveal practical insights and methods [...]]]></description>
		<link>http://www.artefactgroup.com/blog/2009/12/designing-products-for-emerging-markets-on-demand-designcast/</link>
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		<title>Sticky Commerce: 3 Things Retailers Can Observe from the Gaming Community</title>
		<description><![CDATA[#retention #wom #community #stickiness&#160;#ecommerce


			
				
			
		
We are constantly learning about how we want to gain people&#8217;s attention through better SEO strategies or by participating in &#8220;the&#8221; conversation though 140 character impressions, but there is another half: the sticky strategy. In a recent study, we listened to Massively Multiplayer Online (MMO) game players talk about their recent change [...]]]></description>
		<link>http://www.artefactgroup.com/blog/2009/12/sticky-commerce-3-things-retailers-can-observe-from-the-gaming-community/</link>
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